Quala Logird

Likes: diamonds, songs, heroes, bravery, being pretty. Dislikes: dragonborn kings, prophecies, worshipping the gods, hats with bells, thinking.

Description:

====== Created Using Wizards of the Coast D&D Character Builder ====== Quala, level 5 Human, Bard Build: Valorous Bard Bardic Virtue: Virtue of Valor Background: Birth – Prophecy (+2 to History)

FINAL ABILITY SCORES Str 10, Con 15, Dex 10, Int 11, Wis 8, Cha 21.

STARTING ABILITY SCORES Str 10, Con 14, Dex 10, Int 11, Wis 8, Cha 18.

AC: 20 Fort: 16 Reflex: 15 Will: 20 HP: 47 Surges: 9 Surge Value: 11

TRAINED SKILLS Religion +9, Arcana +9, Insight +6, Perception +6, Bluff +12, Streetwise +14

UNTRAINED SKILLS Acrobatics +2, Diplomacy +8, Dungeoneering +4, Endurance +4, Heal +2, History +7, Intimidate +8, Nature +4, Stealth +2, Thievery +2, Athletics +2

FEATS Bard: Ritual Caster Human: Weapon Expertise (Heavy Blade) Level 1: Improved Majestic Word Level 2: Weapon Focus (Heavy Blade) Level 4: Bardic Knowledge

POWERS Bard at-will 1: Cutting Words Bard at-will 1: Vicious Mockery Bonus At-Will Power: Guiding Strike Bard encounter 1: Inspiring Refrain Bard daily 1: Verse of Triumph Bard utility 2: Concerted Effort Bard encounter 3: Charger’s Call Bard daily 5: Word of Mystic Warding

ITEMS Ritual Book, Dynamic Longsword +2, Periapt of Proof against Poison +1, Adventurer’s Kit, Watcher’s Horn (heroic tier), Mac-Fuirmidh Cittern +1, Wand of Psychic Ravaging +2, Dragonslayer Longsword +2, Imposter’s Chainmail +2, Ironskin Belt (heroic tier), Disguise Kit, Everburning Torch, Flint and Steel, Grappling Hook, Hempen Rope (50 ft.), Residuum (Any) (10), Silk Rope (50 ft.), Sunrod (4), Bloodthirst Bracers (heroic tier) RITUALS Glib Limerick, Tenser’s Floating Disk, Enchant Magic Item

Bio:

Quala comes from a renowned family of seers on the lightning continent, but she lacks any skill in the art of prescience. To make matters worse, she’s haunted by her birth prophecy—that her life will be wholly forgotten by history.

Under normal circumstances she would have remained unaware of her personal prophecy since they are meant to be used more as records and censuses than anything. However, when she was young her douchey older cousin Rol (the first male seer in three generations and her rival from birth) thought it would be amusing to look hers up immediately after he received archive access. The elders already knew, but the grimness of the prophecy was around town in a matter of hours.

As she grew older she grew more restless and it was obvious she lacked the family talent and any common sense. To give their daughter a chance at a normal life, her parents arranged for an apprenticeship with a well-known court performer where Quala’s beauty could at least make her a living. She started out as a dancer, but her lack of coordination and flexibility ruled it out as a career. Instead, she started to play the lute to accompany her teacher and found she excelled at it.

Still, traveling to various courts and playing for penny-ante royalty was hardly what the fame-seeker wanted out of life. While playing on the ice continent, she caught the eye of a wealthy, powerful king and immediately after the performance, he made her an offer to be his royal bard. She accepted without realizing she had just basically become the royal bedtime story teller. Still, through the king she discovered her passion for the long epics of the great heroes and their great feats of bravery. It was then that she also started to doubt the gods. After all, what were they but overly-strong heroes?

She also discovered a passion for the court jester, but that was short-lived and to this day she cannot stand clowns and hats with bells.

Eventually, like all corrupt royalty, the dragonborn king was deposed and Quala found out that the only reason she wasn’t a frozen ice chess piece was that her hair was closer to strawberry than blonde. In the ensuing chaos of moving the town, she met one of the members of the adventuring party who defeated her benefactor and she found that she quite liked the similarly-strangely-named artificer and her strength of will. She quickly left the desolate penguin wasteland and resolved to find a proper adventuring party.

Hundreds of inns (and pints) later, she had only done a few small-time quests like retrieving lost kittens and killin’ minions and still hadn’t found a permanent party. She finally became desperate enough to take off her new chainmail and put on a low-cut dress and shortly thereafter she had a flood of male adventuring group leaders who wanted her in their party (and pants). She chose dumb but brawny fighter and made him teach her how to properly wield a longsword in exchange for composing a ballad about his trouser-sword, which he was rather self-conscious about.

She parted ways with that party after a tragic barfight with a belligerent gnome wizard left them all ashes. Quala was simply glad they had sent her out with a sizeable chunk of their money to do some shopping.

From there she traversed the earth continent where she met up with a diverse crew of adventurers including Starshine McElementFace , the President, AdoraSquishy Wizard, and GargleGargleGargle. Or something like that. She wasn’t sure about sticking with the group until she got captured by a dragonborn king by falling through an enchanted mirror. Not only did they (eventually) rescue her, but they also helped her depose the jerkface rapist and “reclaimed” his diamond mine “for the people”.

Now she bears a strong dislike of dragon-born males, unintentionally genocidal woodland elves, and overly-vague dragons. Still, she finally got a chance to vanquish a dragon like the heroes in her tales, but since the party ended up blowing up an entire continent as a result, she can’t help but feel like a bit of a failure at the whole saving-the-world thing.

But at least she’s now definitely a notorious failure.

In short, Quala is a bard with a perky personality whose greatest assets are her people skills and, well, her assets. She’s a great liar and negotiator but rather naive herself and not particularly intelligent. Above all, she’s impulsive and craves fame.

Her natural knack for memorization led her to her current profession along with her love of music and bawdy tales. Unfortunately, she is not at all creative, so when she tries to improvise her songs end up childishly simplistic or they are merely the same word repeated over and over to a catchy tune.

Quala Logird

Gems of the Dragons poolelk