Gems of the Dragons
Rogue whose lack of caution and wisdom is matched only by his dismal understanding of Common and human behavior.
Base Skills Str 14, Con 11, Dex 18, Int 15, Wis 8, Cha 15
Saving Throws AC 14, Fort 16, Ref 20, Will 16, HP 43
Trained Skills Acrobatics +17, Athletics +9, Insight +6, Perception +6, Stealth +11, Thievery +12
Untrained Skills Arcana +4, Bluff +4, Diplomacy +4, Dungeoneering +1, Endurance +4, Heal +1, History +4, Intimidate +4, Nature +1, Religion +4, Streetwise +4
Feats Escape Artist, Lost in the Crowd, Quick Draw
Weapons 5 Daggers, 10 Shurikens, Sling, Rapier
Iitnel came from an isolated island society of halflings that adopted a lifestyle in communion with the natural world around them. Over time, their culture favored speaking Primordial over Common due to its greater usefulness in their environment. As a result, the latter simply died out. The inhabitants were trained in various professions: some were called to serve the gods, some to procure food, and a select few to govern. Iitnel, on the other hand was yet too young to have gone into a profession, though he had come of age to be trained in one. His natural energy and spunk made him a good candidate for hunting, but it was never a job that he felt anything for; rather, he preferred to use his talents to cause mischief.
The villagers lived peacefully for ages, never seeing another soul arrive on the island for as long as they lived. However, humans’ craving for exploration and expansion would not allow such a lifestyle to last. Upon finding the remote island, they discovered an abundance of natural resources that they simply could not leave untapped. Soon fleets of ships armed with drill, axe, and hammer set sail in quest of more fuel to feed their burning appetites. They aggressively forced the outnumbered halflings out and in their place left factories, mines, and farms. They burned houses and stole what little valuables were there. Iitnel, in the chaos, had nearly escaped in a fishing boat with other villagers, but the humans’ onslaught left none behind. A blast to the hull shattered the boat and knocked Iitnel unconscious.
He woke up on a strange beach among driftwood and seaweed. He was alone, with only his soggy pack of hurriedly-gathered possessions to aid him. A town was not too far off in the distance, so Iitnel lifted himself to his feet and trekked off to find help. No one he found spoke even a trifle of his language. He struggled to make himself understood, but even ordering a drink was hard enough in his condition. Defeated, he settled down in a bar with a bottle of stolen rum. He mused over how weird the place was: boats that rolled on the land pulled by huge, hairy monsters, houses stocked with big tools where people waited around all day taking shiny rocks in exchange for them, and some buildings like the one that he was in that had only a room full of wooden chairs and tables where people seemed to be having the time of their lives just from drinking brown water. He took a sip of his only to spit it out all over the table. It tasted worse than stagnant pond water… That’s when he knew he needed to move on.
Iitnel later set out to a few other towns with the same result. It took a few months, but he became accustomed to life on his own: stealing his food, sleeping on rooftops… After a time, he nearly forgot about his hometown amidst the bustle of mainstream civilization. The change wasn’t that bad; at least he wasn’t obligated to hunt anything. He sometimes caught himself enjoying the ruffian lifestyle, but as chance would have it, a drink in a local bar led him down a different path. A gritty barfight with some weird, spiny guys united him with a group of travelers, two of which actually spoke Primordial. After everything that had happened, he thought this was his best chance at living anything resembling his former life.
Weird things began happening. Iitnel was led underground where he fought a rock that kept saying “Smaaaash” in his language. It engulfed him and a few others in the party, then just died. Then, they went to a room where there were a bunch of windows that had other people moving in them that looked exactly like each member of the group. All of a sudden, one made him appear in a cavern where he was stuck staring at a door that didn’t even have a handle on it. The next thing he knew, he had met up with the party again, beat up a naked dragon man, and became owner of 1% of the mine they were in. He was chased by a wall of fire, tried to steal a shiny gem from a dragon, was attacked by said dragon, and then when the team killed him, the gem exploded. Confusing? Yes, very.