That guy that can catch on fire.


====== Created Using Wizards of the Coast D&D Character Builder ====== Kosmicos, level 5 Genasi, Sorcerer Build: Cosmic Sorcerer Spell Source: Cosmic Magic Elemental Manifestation: Windsoul

FINAL ABILITY SCORES Str 17, Con 13, Dex 12, Int 12, Wis 11, Cha 17.

STARTING ABILITY SCORES Str 14, Con 13, Dex 12, Int 10, Wis 11, Cha 16.

AC: 18 Fort: 16 Reflex: 14 Will: 18 HP: 45 Surges: 7 Surge Value: 11

TRAINED SKILLS Arcana +8, Insight +7, Endurance +10, Athletics +10

UNTRAINED SKILLS Acrobatics +3, Bluff +5, Diplomacy +5, Dungeoneering +2, Heal +2, History +3, Intimidate +5, Nature +4, Perception +2, Religion +3, Stealth +3, Streetwise +5, Thievery +3

FEATS Level 1: Cosmic Manifestation* Level 2: Arcane Spellfury Level 4: Armor Proficiency (Leather)

POWERS Sorcerer at-will 1: Energy Strobe Sorcerer at-will 1: Blazing Starfall Sorcerer encounter 1: Ray of the Moon Sorcerer daily 1: Cosmos Call Sorcerer utility 2: Deep Shroud Sorcerer encounter 3: Swirling Stars Sorcerer daily 5: Moon and the Stars

ITEMS Sacrificial Quarterstaff +2, Dagger, Backpack (empty), Bedroll, Belt Pouch (empty), Trail Rations (10), Sunrod (2), Waterskin, Candle (10), Tent, Repulsion Leather Armor +1, Cloak of Distortion +1, Cosmic Cycle Tattoo (heroic tier), Climber’s Kit, Loadstone of the Planes (heroic tier)

Cosmic Manifestation: Homebrew feat – In the Phase of the Sun, you manifest Firesoul. In the Phase of the Moon, you manifest Watersoul. In the Phase of the Stars, you manifest Windsoul.


Kozmicos was born under a comet as a windsoul. At a young age, Koz began manifesting firesoul and watersoul, along with other strange abilities of the cosmos.

His first adventure led him to the choas scar where he encountered bullywugs and “so much mud.” He continued to the ice continent where he “volunteered” to help return the ice gem. Along with other “volunteers”, Koz helped to return the ice gem, defeat an evil king, and relocate a village.

With such success, the party he was with was sent to find and return the fire gem on the fire continent. Transport was easy to find, if not instantaneous and unnecessarily dangerous. From there on, things only got worse. Two words: Fire Camel.

Having successfully survived and returning the gem, he joined his only surviving companion Keothi the Unkillable on a journey to the earth continent. Again, trouble brewed, started by a trigger happy wizard. The outcome, however, was 23% of a mine, a couple of new traveling companions, and a mission to retrieve the earth gem.

Other than the search for gems, Koz is searching for the Offerings of Celestian, infused with the power of the Far Wanderer comet.

Koz hates going underground.


Gems of the Dragons blazefalcon